(third study for) Swedge of Heaven


(third study for) Swedge of Heaven

2020

digital video, multi channel audio, (dimensions and installation variable)

Swedge of Heaven is a project that continues a line of the my practice engaging with the nature of experience in relation to place – particularly through the perspective of being connected to a place whilst simultaneously being a stranger to or outside of it.

Using real world locations in Essex, (third study for) Swedge of Heaven explores liminal/transitional/peripheral spaces and realms, navigated by a reanimated rave mascot and a wooden Neolithic fertility figure. Although from distant moments in history, the protagonists are both figures indicative of ritual gathering created by Essex communities. Within the work the isolated figures hover in cultural/historical flux, a state of simultaneous belonging and alienation as they pass through and around places seemingly suspended on the edge of conventional time and space.